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Nesari
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Age : 35
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- Glyph Information - Empty
PostSubject: - Glyph Information -   - Glyph Information - EmptySat Jun 01, 2013 8:57 pm



What are Glyphs?
Glyphs are the Ursun's Racial Crafting, they provide an extensional boost to your stats for 2 weeks. After two weeks they will disappear and you'll need to buy need ones to replace. Are they worth it? YES!! They can make your spells stronger, last longer or even have a cool effect! Not to mention the sweet stat boost to boot! A little here and there can go a long way as you will see further on in the guide!

In order for an Ursun (Bear) to be able to make Glyphs, he must first make the Totem of the corresponding class and max it. This may be a little confusing since the translation is a little faulty. Just remember that the GREY "Glyphs" are actually the Totems and will not give you any stat bonuses. Think of it as Gems that anyone can make with the given blueprints (totems, except only Ursun can make these using their Racial Crafting) yet we need Humans to fortify them with their racial crafting for the extra boosts (glyphs would be the Ursun version). Below is the list of the Totems, when you get them, how much you need to max and the materials required to make them.

Note: Even when maxed, you'll still have to continue to make Totems in order to make more Glyphs.

NameLevel Mastery Required Materials
Warrior
30
50
Fee: 50 - Glyph Information - Th_coin_silver
Soul Mushroom x8, Golden Hard Rock x8, Magic Glitter x8 
Knight
45
100
Fee: 100 - Glyph Information - Th_coin_silver
Sunset Mushroom x16, Yellow Crystal Quartz x16, Magic Shine x16
Templar
60
150
Fee: 200 - Glyph Information - Th_coin_silver
Water Vine Mushroom x16, Sunset Quartz x16, Ultra Light Power x16
Dragon Knight
75
150
Fee: 400 - Glyph Information - Th_coin_silver
Branch Hypha x16, Hyperpolar Pyrite x16, Hadron Energy x16
Thief
40
50
Fee: 50 - Glyph Information - Th_coin_silver
Soul Mushroom x16, Golden Hard Rock x16, Magic Glitter x16
Martial Artist
50
100
Fee: 100 - Glyph Information - Th_coin_silver
Sunset Mushroom x16, Yellow Crystal Quartz x16, Magic Shine x16
Blade Dancer
55
150
Fee: 200 - Glyph Information - Th_coin_silver
Sunset Mushroom x16, Yellow Crystal Quartz x16, Magic Shine x16
Samurai
65
150
Fee: 400 - Glyph Information - Th_coin_silver
Water Vine Mushroom x16, Sunset Quartz x16, Ultra Light Power x16
Hunter
35
50
Fee: 50 - Glyph Information - Th_coin_silver
Soul Mushroom x16, Golden Hard Rock x16, Magic Glitter x16
Engineer
45
100
Fee: 100 - Glyph Information - Th_coin_silver
Sunset Mushroom x16, Yellow Crystal Quartz x16, Magic Shine x16
Ranger
65
151
Fee: 400 - Glyph Information - Th_coin_silver
Water Vine Mushroom x16, Sunset Quartz x16, Ultra Light Power x16
Cleric
35
50
Fee: 50 - Glyph Information - Th_coin_silver
Soul Mushroom x16, Golden Hard Rock x16, Magic Glitter x16
Bard
40
50
Fee: 100 - Glyph Information - Th_coin_silver
Soul Mushroom x16, Golden Hard Rock x16, Magic Glitter x16
Shaman
55
150
Fee: 200 - Glyph Information - Th_coin_silver
Sunset Mushroom x16, Yellow Crystal Quartz x16, Magic Shine x16
Sage
70
150
Fee: 400 - Glyph Information - Th_coin_silver
Soul Mushroom x16, Golden Hard Rock x16, Magic Glitter x16
Magician
30
50
Fee: 50 - Glyph Information - Th_coin_silver
Soul Mushroom x8, Golden Hard Rock x8, Magic Glitter x8
Illusionist
50
100
Fee: 100 - Glyph Information - Th_coin_silver
Sunset Mushroom x16, Yellow Crystal Quartz x16, Magic Shine x16
Warlock
60
150
Fee: 200 - Glyph Information - Th_coin_silver
Water Vine Mushroom x16, Sunset Quartz x16, Ultra Light Power x16


Last edited by Nesari on Sun Jun 16, 2013 4:58 am; edited 2 times in total
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Nesari


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Points : 66
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Join date : 2012-09-30
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Location : Atlanta . GA . USA

- Glyph Information - Empty
PostSubject: D E F E N S E   - Glyph Information - EmptySat Jun 01, 2013 10:55 pm

Warrior

GlyphClass
Level
EffectBonus EffectMaterials
Sense of Survival
30
STR+11
+23 P-Healing
When under attack while Warrior's Sense of
Survival is active, it increase the Warrior's all
Phy. Resistances +5% for 3 sec.
Fee: 46 - Glyph Information - Silver
Warrior Glyph x1,
Soul Mushroom x12,
Dream Slate Stone x9
Metal
Bluster
30
STR+11
+11 ACC
When under attack while Warrior's Metal Bluster
is active, it will reflect 40% of the DMG the
Warrior receives to attackers for 3 sec.
Warrior Glyph x1,
Golden Hard Rock x16,
Light Effect x4
Titan's
Wall
30
STR+11
+59 HP
Warrior's Titan's Wall cooldown time -40%. Warrior Glyph x1,
Magic Glitter x12,
Serene Blue Herb x6
Group
Provoke
30
STR+11
+11 CRIT Rate
Increases the Area of Effect of Warrior's
Group Provoke by 5 feet and greatly
increases the Malice generated.
Warrior Glyph x1,
Serene Blue Herb x6,
Light Effect x6
Exhilaration
30
STR+11
+131 DEF
Warrior's Thrill of Battle cooldown time -25%.
Knight

GlyphClass LevelEffectBonus EffectMaterials
Magic Blockade 45STR +16
+106 HP
When attacking a target with Magic Blockade
debuff active, target's Move SPD -30%,
lasts 6 seconds.
Fee: 285 - Glyph Information - Silver
Knight Glyph x1,
Sunset Mushroom x23,
Crystal Slate Stone x18
Elegant 45STR +16
+16 ATK SPD
Elegant cooldown time -30%. Knight Glyph x1,
Yellow Crystal Quartz x16,
Soul Light Effect x4
Judgment Storm 45 STR +16
+16 ACC
Judgement Storm effective radius +5 feet. Knight Glyph x1,
Magic Shine x16,
Eden Lavender x4
Asylum 45STR +16
+16 CRIT Rate
When attacked while Asylum is active,
received M-DMG decrease by -10%,
lasts 6 seconds.
Fearless 45STR +16
+16 EVA
Fearless cooldown time -40%.
Templar

Glyph Class Level Effect Bonus Effect Materials
Healing
Light
60 STR +21
+164 HP
Healing Light duration +6 seconds.
Sacred
Light
60 STR +21
+21 CRIT Rate
When attacking a target with Sacred Light
debuff active, target's holy resistance -5%,
lasts 6 seconds, stacks up to 5 times.
Templar Glyph x1,
Diamon Slate Stonex4,
Iron Energy x4
Judgment
Impact
60 STR +21
+21 Cast SPD
Judgement Impact effective radius +5 feet.
Lightning
Wave
60 STR +21
DEF +365
Lightning Wave cooldown time -40%.
Light
Shield
60 STR +21
+42 P-Healing
Light Shield cooldown time -25%.
Dragon Knight

Glyph Class Level Effect Bonus Effect Materials
Hidden
Drake
Mode
75 LCK +25
+3 Parry
Dragon Knight's Hidden Drake increases
Strike, Slash, Pierce Resistances +3 pts.
Fee: 800 - Glyph Information - Th_coin_silver
Dragon Knight Glyph x1,
Carbon Feldspar x4 ,
Moonlight Wolfram x1
Drake
Tail
Strike
(Flame
Drake)
75 LCK +25
+209 HP
Dragon Knight's Flame Drake increases
CRIT DMG +5%.
Fee: 800 - Glyph Information - Th_coin_silver
Dragon Knight Glyph x1,
Gilded Flower Fungus x4,
Jasmine Fungus x1
Drake's
Power
(Reverse
Scale)
75 LCK +25
+24 ACC
When Dragon Knight's Reverse Scale is
cast successfully under Hidden Drake Mode,
it recovers 1500 HP to the caster.
Fee: 800 - Glyph Information - Th_coin_silver
Dragon Knight Glyph x1,
Carbon Feldspar x4 ,
Moonlight Wolfram x1
Hellfire
Dragon
Devour 
75 LCK +25
+5 CRIT DMG
When Dragon Knight's Hellfire Dragon Devour
is cast successfully under Flame Drake Mode,
the effect lasts for 3 more seconds.
Fee: 800 - Glyph Information - Th_coin_silver
Dragon Knight Glyph x1,
Gilded Flower Fungus x4,
Jasmine Fungus x1
Drake
Tail
Slash
75 LCK +25
+5 M-CRIT DMG  
When Dragon Knight's Drake Tail Slash is
cast successfully under Flame Drake Mode,
the effect lasts for 2 more seconds.
Fee: 800 - Glyph Information - Th_coin_silver
Dragon Knight Glyph x1,
Quark Wave x4,
Flameburst Energy x1


Last edited by Nesari on Sun Jun 16, 2013 5:16 am; edited 4 times in total
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Nesari
Empress
Empress
Nesari


Posts : 27
Points : 66
Reputation : 0
Join date : 2012-09-30
Age : 35
Location : Atlanta . GA . USA

- Glyph Information - Empty
PostSubject: M E L E E    - Glyph Information - EmptySun Jun 02, 2013 11:21 am

Thief


Glyph Class Level Effect Bonus Effect Materials
Deadly Containment 40 AGI +15
+15 CRIT Rate
Deadly Containment duration +2 seconds.
Hidden Force 40 AGI +15
+15 ACC
Hidden Force cooldown time -40%. Thief Glyph x1,
Golden Hard Rock x23,
Light Effect x18
Blend 40 AGI +15
+15 ATK SPD
When under attack while Thief's Blend is active,
it decreases the Thief's P-DMG -10% for 10 sec.
Thief Glyph x1,
Magic Glitter x23,
Serene Blue Herb x18
Cruel Slashes 40 AGI +15
+15 EVA
Cruel Slashes cooldown time -30%. Fee: 64 - Glyph Information - Silver
Thief Glyph x1,
Serene Blue Herb x12,
Light Effect x12
Heartless 40 AGI +15
+5 CRIT DMG
When under atack while Thief's Heartless is active,
it increases the Thiefs CRIT Rate +15% for 6 sec.
Thief Glyph x1,
Dream Slate Stone x4,
Light Effect x4




Martial Artist


Glyph Class Level Effect Bonus Effect Materials
Defenders Strength  50 AGI +18
+18 EVA
Defender's Strength cooldown time -25%.
Collapsing Blow  50 AGI +18
+18 ACC
When attacking a target with Collapsing Blow debuff
active, decrease all of the target's resistances by -2%,
lasts 5 seconds, stacks up to 10 times.
Spirit Scar 50 AGI +18
DEF +277
When attacking a target with Spirit Scar debuff active,
increase CRIT-DMG dealt to the target by +20%,
lasts 10 seconds.
Fee: 303 - Glyph Information - Silver
MA Glyph x1,
Eden Lavender x27, 
Magic Shine x36
Energy Control  50 AGI +18
+125 HP
When attacked while Energy Control is active,
reduce all damage received by -30%, lasts 6 seconds.
Vajra Roars 50 AGI +18
+5 CRIT DMG  
Vajra Roars cooldown time -25%. MA Glyph x1,
Eden Lavender x4,
Disturbance Wave x4




Blade Dancer


Glyph Class Level Effect Bonus Effect Materials
Song of Patience  55 AGI +19
+19 EVA
When attacked while Song of Patience is active, all physical
resistances increase +10%, lasts 6 seconds.
Dancing Blade 55 AGI +19
+144 MP
Dancing Blade effective radius +5 feet.  
Seduce 55 AGI +19
+19 ATK SPD  
Seduce cooldown time -50%.
Flashy Charm 55 AGI +19
+5 CRIT DMG
Flashy Charm effective radius +10 feet.  Blade Dance Glyph x1,
Sryctal Slate Stone x4 ,
Disturabance Wave x1
Firebird Dance 55 AGI +19
+19 ACC
Firebird Dance effective radius +10 feet.

Samurai

Glyph Class Level Effect Bonus Effect Materials
Solar Wind 65 AGI +23
+23 ACC
When under atack while Samurai's Solar Wind is active,
increases All Phys. Resistances +5% for 3 seconds.
Asura Slash 65 AGI +23
+23 CRIT Rate
Increases the Area of Effect of Samurai's Asura Slash by 5 feet.
Purgatory 65 AGI +23
+5 CRIT DMG
Purgatory effective time increase 8 seconds. Sammurai Glyph x1,
Golden Mugwort x4 ,
Iron Energy x4
Protrusion 65 AGI +23
+23 ATK SPD
When under atack while Samurai's Protrusion is active, there's
a 20% chance to decrease target's Move SPD -50% for 6 sec.
Shrine Belief  65 AGI +23
+186 HP


Last edited by Nesari on Wed Jun 12, 2013 4:23 pm; edited 1 time in total
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Nesari
Empress
Empress
Nesari


Posts : 27
Points : 66
Reputation : 0
Join date : 2012-09-30
Age : 35
Location : Atlanta . GA . USA

- Glyph Information - Empty
PostSubject: R A N G E D   - Glyph Information - EmptySun Jun 02, 2013 12:57 pm

Hunter

Glyph Class Level Effect Bonus Effect Materials
Wild Stimulation 35 LCK +13
+73 MP
Wild Stimulation cooldown time -30%. Fee: 69 - Glyph Information - Silver
Hunter Glyph x1,
Soul Mushroom x23,
Dream Slate Stone x18
Summon: Tiger  35 LCK +13
+73 HP
When under attack while Hunter's Summon: Tiger
is active, there's a 25% chance to increase
P-CRIT ATK +20% for 6 sec.  
Flash Bomb 35 LCK +13
+13 EVA  
When attacking a target with Flash Bomb debuff
active, 5% chance to prevent the target from using
any physical damaging skills, lasts 3 seconds.
Piercing Wound 35 LCK +13
+7 CRIT Rate
+7 MCRIT Rate
Increases the Area of Effect of Hunter's
Piercing Wound by 5 feet.
Hunter Glyph x1,
Blue Serene Herb x12,
Light Effect x12
Poison Arrow Rain 35 LCK +13
+3 CRIT DMG
+3 MCRIT DMG
Increases the Area of Effect of Hunter's
Poison Arrow Rain by 5 feet.
Hunter Glyph x1,
Dream Slate Stone x4,
Light Effect x4
Engineer

Glyph Class Level Effect Bonus Effect Materials
Brain Drain 45 LCK +16
+16 ATK SPD Points
When attacking a target with Brain Drain
debuff active, 100% chance to increase the
target's MP cost by +200%, lasts 5 seconds.
Heavy Artillery  45 LCK +16
DEF +236
Heavy Artillery duration +2 seconds,
but cooldown time +50%.
Black Explosive  45 LCK +16
+8 CRIT Rate
+8 MCRIT Rate  
Black Explosive effective radius +5 feet. Fee: 235 - Glyph Information - Silver
Engineer Glyph x1,
Magic Shine x23,
Eden Lavander x18
Slime Explosive  45 LCK +16
+3 CRIT DMG
+3 MCRIT DMG  
Slime Explosives effective radius +5 feet. Engineer Glyph x1,
Soul Light Effect x4 ,
Eden Spring Fern x1
Super Iron Man  45 LCK +16
+16 ACC
Super Iron Man cooldown time -40%.
Ranger

Glyph Class Level Effect Bonus Effect Materials
Serenity 65 LCK +23
+23 ATK SPD
Meteor Shower 65 LCK +23
+23 ACC
Arrow of Fear 65 LCK +23
+5 CRIT DMG
Ranger's Arrow of Fear cooldown -50%. Ranger Glyph x1,
Golden Mugwort x4 ,
Iron Energy x4
Dodging Leap 65 LCK +23
+23 CRIT Rate
Ranger's Dodging Leap cooldown time -30%.
Hunter Eagle 65 LCK +23
+23 EVA


Last edited by Nesari on Wed Jun 12, 2013 4:28 pm; edited 2 times in total
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Nesari
Empress
Empress
Nesari


Posts : 27
Points : 66
Reputation : 0
Join date : 2012-09-30
Age : 35
Location : Atlanta . GA . USA

- Glyph Information - Empty
PostSubject: H E A L E R    - Glyph Information - EmptySun Jun 02, 2013 4:24 pm

Healer

Glyph Class Level Effect Bonus Effect Materials
Sanctions Light 35 WIS +13
+5 MCRIT DMG
When under attack while Cleric's Light's Sanction is active,
it decreases enemy's P-Healing -50% for 6 sec. Ineffective to monsters.
Fee: 69 - Glyph Information - Silver
Cleric Glyph x1,
Soul Mushroom x23,
Dream Slate Stone x18 
Grace of Wisdom 35 WIS +13
DEF +163
When attacked while Grace of Wisdom is active,
20% chance to increase all resistances by +15%, lasts 10 seconds.
Cleric Glyph x1,
Golden Hard Rock x23,
Light Effect x18
Holy Smite 35 WIS +13
+13 MCRIT Rate
Increases the Area of Effect of Cleric's Holy Smite by 5 feet. Cleric Glyph x1,
Magic Glitter x12,
Light Effect x12
Hammer of Discipline 35 WIS +13
+26 G-Healing  
When attacking a target with Hammer of Discipline debuff active,
increase P-DMG dealt to the target +10%, lasts 6 seconds.
Divine Light 35 WIS +13
+73 MP
Cleric's Divine Light cooldown -25%.
Bard

Glyph Class Level Effect Bonus Effect Materials
Demonic Symphony  40 WIS +15
+15 MCRIT Rate  
When attacked while Demonic Symphony is active, received CRIT-DMG -30%, lasts 6 seconds.
War Rhyme 40 WIS +15
+5 MCRIT DMG  
When attacked while War Rhyme is active, received MCRIT-DMG -30%, lasts 6 seconds. Fee: 64 - Glyph Information - Silver
Bard Glyph x1,
Golden Hard Rock x23,
Light Effect x18 
Burning Metal 40 WIS +15
+89 MP
Increases the Area of Effect of Bard's Burning Metal by 5 feet.
Holy Concerto 40 WIS +15
+29 G-Healing
When attacked while Holy Concerto is active, increase EVA rate by +25%, lasts 10 seconds. Bard Glyph x1,
Serene Blue Herb x4,
Light Effect x4
Vocal Bomb 40 WIS +15
+15 Cast SPD
Vocal Bomb cooldown time -50%, damage increase by +10%.

Shaman

Glyph Class Level Effect Bonus Effect Materials
Natural Punishment 55 WIS +19
+19 MCRIT Rate  
Natural Punishment cooldown time -50%.
Thorn Shield 55 WIS +19
+144 MP
When attacked while Thorn Shield is active, increase healing received by +25%, lasts 6 seconds.
Rage of Lightning 55 WIS +19
+5 MCRIT DMG  
When attacking a target with Rage of Lightning debuff active, 15% chance to decrease the target's Move SPD by -35%, lasts 6 seconds. Shaman Glyph x1,
Magic Shine x16,
Eden Lavender x4
Black Puma 55 WIS +19
+19 Cast SPD  
When attacked while Black Puma is active, 100% chance to increase Move SPD +40%, lasts 6 seconds.
Callback 55 WIS +19
+39 G-Healing  
Shaman's Callback cooldown time -50%.

Sage

Glyph Class Level Effect Bonus Effect Materials
True Grit 70 WIS +73
N/A
Sage's True Grit cool-down time decreases -40%. Fee: 800 - Glyph Information - Th_coin_silver
Sage Glyph x1,
Soul Mushroom x16,
Dream Slate Stone x4
Hammer of Healing 70 WIS +25
+48 G-Healing
Sage's Hammer of Healing is changed to recover HP per second. Lasts for 5 seconds. Fee: 800 - Glyph Information - Th_coin_silver
Sage Glyph x1,
Golden Hard Rock x16,
Light Effect x4
Aura: Invisibility 70 WIS +25
LCK +48
Sage's Aura: Invisibility cool-down time decreases -30%. Fee: 800 - Glyph Information - Th_coin_silver
Sage Glyph x1,
Magic Glitter x16,
Serene Blue Herb x4
Aura: Protective Shield 70 WIS +25
+209 HP
Sage's Aura: Protective Shield increases Strike, Slash, Pierce Resistances +3 pts. Fee: 800 - Glyph Information - Th_coin_silver
Sage Glyph x1,
Serene Blue Herb x4,
Light Effect x4
Aura: Singularity
(Earth Smash)
70 WIS +25
+24 M-CRIT Rate  
Sage's Earth Smash reduces enemies' DEF -20%. Fee: 800 - Glyph Information - Th_coin_silver
Sage Glyph x1,
Dream Slate Stone x4,
Light Effect x4


Last edited by Nesari on Wed Jun 12, 2013 4:31 pm; edited 1 time in total
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Nesari
Empress
Empress
Nesari


Posts : 27
Points : 66
Reputation : 0
Join date : 2012-09-30
Age : 35
Location : Atlanta . GA . USA

- Glyph Information - Empty
PostSubject: M A G I C    - Glyph Information - EmptyWed Jun 12, 2013 3:28 pm

Magician



Glyph

Class
Level
Effect Bonus EffectMaterials
Hell Fire30
INT +11
+5 MCRIT DMG
Increases the effect of Hell Fire by 5 ft.Magician Glyph x1,
Soul Mushroom x16,
Dream Slate Stone x4
Ice Shield30
INT +11
+11 MCRIT Rate
When attacked while Ice Shield is active, 
20% chance to increase Cast SPD by +20% for 5 seconds.
Fee: 64 - Glyph Information - Silver
Magician Glyph x1,
Golden Hard Rock x12,
Light Effect x9
Resistance
Collapse 
30INT +11
+11 Cast SPD
Reduces cooldown of Magician's skill 
Resistance Collapse by 40%.
Extreme 
Magic
30INT +11
+11 EVA
When attacked while Extreme Magic is 
active, M-CRIT Rate increase by +25%, 
lasts 3 seconds.
Fusion 
Reaction
30INT +11
+11 ACC
Increases the Area of Effect of 
Magician's Fusion Reaction by 
10 feet and cool-down time by 25%.
Magician Glyph x1,
Dream Slate Stone x6,
Light Effect x6
Illusionist



Glyph
Class
Level
Effect Bonus EffectMaterials
Stimulation50INT +18
+125 MP
Increases the Area of Effect of Illusionist's
Stimulation by 5 feet.
Mind Surge50INT +18
+18 ACC
Increases the Area of Effect of Illusionist's
Mind Surge by 5 feet.
Ancient Call50INT +18
+5 MCRIT DMG 
When attacking a target with Ancient Call
debuff active, 10% chance to increase
M-CRIT DMG dealt to the target +20%,
lasts 10 seconds.
Illusionist Glyph x1,
Magic Shine x16,
Eden Lavender x4
Ineffective Magic 50INT +18
+18 Cast SPD 
Ineffective Magic cooldown time -40%.Fee: 303 - Glyph Information - Silver
Illusionist Glyph x1,
Soul Light Effect x18,
Dragon Teeth Fossil x2
Aerolite50INT +18
+18 EVA
Aerolite effective radius +10ft, cooldown
time -25%.
Illusionist Glyph x1,
Soul Light Effect x4,
Disturbance Wave x1
Warlock



Glyph Class
Level
Effect Bonus EffectMaterials
Tribute60INT +21
+21 MCRIT Rate 
When attacked while Tribute is active,
35% chance to increase Cast SPD by +25%.
Warlock Glyph x1,
Golden Mugwort x4,
Diamond Slate Stone x4
Wicked Pact60INT +21
+21 Cast SPD 
When attacking a target with Wicket Pact debuff active,
target's dark resistance -5%, lasts 6 seconds,
stacks up to 5 times.
Death Threats 60INT +21
+164 MP
Warlock's Death Threats cooldown time -50%.
Blood Converter 60INT +21
+164 HP
When attacked while Blood Converter is active,
25% chance to increase M-ATK by +10%, lasts 6 seconds.
Wild Shout60INT +21
+21 ACC
Wild Shout cooldown time -25%.
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Nesari


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Points : 66
Reputation : 0
Join date : 2012-09-30
Age : 35
Location : Atlanta . GA . USA

- Glyph Information - Empty
PostSubject: Choosing Glyphs   - Glyph Information - EmptyWed Jun 12, 2013 11:09 pm



It can be very overwhelming when it comes to choosing which Glyphs to pick and what effects to go for.... I've put a little something together to guide you through this process, hope it helps~!

Know what you need before you buy
The first step in choosing Glyphs, is picking which Classes to boost. For those that "main every class" this may be a bit difficult since you'll need to spread out all over the board to get helpful stats for all classes. I find it easier to stick to one side (Magic vs Physical) and getting the boosts that will give you more for your buck (Agi vs Acc). Try to stay away from the not so helpful stats, like MP and HP (At lvl 75, 800 MP can't cast half of my skills as a Cleric, and 1.2k HP is 1/5 of a crit bonus with players hitting way over 30k).

Stat vs. Effect
Choosing between the static stat boost or the skill effect can be challenging, but ask yourself a few simple questions to reach your decision.

1. Is this my main Class?
If yes, then choose from the Skill Effects. If no, choose the stat that you feel you need the most improvement on.

2. How often will I play this class?
Don't pick Skill Effects for a class you hardly ever play, stick to similar classes to boost stats (like m-crit for Healing and Magic Classes).

3.  Will I play it often enough that I would benefit from the skill boost tremendously? 
If you're still making excuses as why you should get the Glyph for the Skill Effect instead of one for the Stat Bonus, ask yourself how many times will you use it in PvP?

4. Is my class even leveled and geared?
If you are not using a fortified weapon, the Skill Effect won't be very noticeable since you don't have a high enough base stat to work with.

Like a Star @ heaven Note: The Skill Effect is only active while you're playing that Glyph's Class. 
The Stat Boost is passive (always active).

If your main is a Magician and you're trying to decide if you should get the Hunter's Poison Arrow Rain Glyph (LCK +13, +3 CRIT DMG, +3 MCRIT DMG) or Flash Bomb Glyph (When attacking a target with Flash Bomb debuff active, 5% chance to prevent the target from using any physical damaging skills, lasts 6 seconds) ask yourself if it's worth not having that extra boost. If not, you may want to stick to the stat boost. Pick from the Skill Bonus Effects for your main Classes, and Stats for those classes that remain neglected. If you may have noticed the Poison Arrow Rain Glyph can benefit both Magician and Hunter, while the Flash Bomb Glyph would only benefit the hunter. Try to pick Glyphs that would benefit you and your main classes the most.


Putting it all Together
Now if you were to buy one Glyph for each Class, this is how much they would increase your Core Stats.

STR +48: Warrior +11, Knight +16, Templar +21
                Influences P-Atk and Block
AGI +75: Thief +15, Martial Artist +18, Blade Dancer +19, Samurai +23
                Influences EVA, Parry, ATK-SPD and Cast SPD
WIS +72: Cleric +13, Bard +15, Shaman +19, Sage +25
                Influenced G-Heal and P-Heal
INT +50: Magian +11, Illusionist +18, Warlock +21
                Influences M-Atk
LCK +77: Hunter +13, Engineer +16, Ranger +23, Dragon Knight +25
                Influences CRIT-Rate, MCRIT-Rate and ACC

*Note: Sage is a little different than most, you can get WIS +48 more or LCK +48. The Stat bonuses they give are much higher than most, except the HP and Mcrit-Rate (Lock is only 3 points under). So you can technically end up with WIS +120 or LCK +125*

If you were to stick to one specific Stat boost, this is what you would end up with.

ACC +215: Warrior +11, Knight +16, Dragon Knight +24, Thief +15, Martial Artist +18, Blade Dancer +19, Samurai +23, Engineer +16, Ranger +23, Magician +11, Illusionist +18, Warlock +21

ATK SPD +112: Knight +16, Thief +15, Blade Dancer +19, Samurai +23, Engineer +16, Ranger +23

CRIT Rate +124Warrior +11, Knight +16, Templar +21, Thief +15, Samurai +23, Hunter +7Engineer +8Ranger +23

CRIT DMG +36Dragon Knight +5, Thief +5, Martial Artist +5, Blade Dancer +5, Samurai +5, Hunter +3Engineer +3Ranger +5

Cast SPD +105Templar +21, Bard +15, Shaman +19, Magician +11, Illusionist +18, Warlock +21

MCRIT Rate +118Hunter +7Engineer +8Cleric +13, Bard +15, Shaman +19, Sage +24, Magician +11, Warlock +21

MCRIT DMG +36Dragon Knight +5, Hunter +3Engineer +3Cleric +5, Bard +5, Shaman +5, Magician +5, Illusionist +5

DEF +1172Warrior +131, Templar +365, Martial Artist +277, Engineer +236, Cleric +163

EVA +133Knight +16, Thief +15, Martial Artist +18, Blade Dancer +19, Hunter +13, Ranger +23, Magician +11, Illusionist +18

Parry +3Dragon Knight +3

P-Heal +65Warrior +23, Templar +42

G-Heal +142Cleric +26, Bard +29, Shaman +39, Sage +48

HP +1295Warrior +59, Knight +106, Templar +164, Dragon Knight +209, Martial Artist +125, Samurai +186, Hunter +73, Sage +209, Warlock +164

MP +812Blade Dancer +144, Hunter +73, Cleric +73, Bard +89, Shaman +144, Illusionist +125, Warlock +164

Final Note
Don't let the numbers overwhelm you!! Here are the steps to picking:
Like a Star @ heaven Choose Skill Effects for your main Class/es. (If you don't like any of them, then skip Step 1 and go straight to Step 2)
Like a Star @ heaven Pick one Stat to boost (don't pass the cap!)
Like a Star @ heaven See which Class Glyphs remain and choose other Stats to boost using the remaining classes.

::Example::
I main Cleric. I chose the Holy Smite Glyph.
I need to boost my M-DMG.
So I can get Glyphs for M-DMG from these classes: Dragon KnightHunterEngineerClericBardShamanMagicianIllusionist.
Other stats I need are Mcrit, EVA, Luck and Def.
For Luck I'll chose Sage and for Defense I'll chose Warrior and Templar. Mcrit rate is Warlock. Lastly for EVA I have KnightThiefMartial ArtistBlade Dancer and Ranger
I didn't forget about Samurai, it's just one that isn't useful to me. I can go either with the ACC or HP or whichever is cheapest, either will work for the stats I need. Don't be afraid to experiment a little, try different Glyphs out until you find the ones you like and/or need most and give you the most benefit. Remember, they only last 2 weeks!
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